Example #1
0
 // Update is called once per frame
 void Update()
 {
     if (player)
     {
         if (active && player.GetTargetingSystem().GetTarget())
         {
             Vector3 targpos = player.GetTargetingSystem().GetTarget().position;
             Vector3 viewpos = Camera.main.WorldToViewportPoint(targpos);
             if (viewpos.x > 1 || viewpos.x < 0 || viewpos.y < 0 || viewpos.y > 1)
             {
                 spr.enabled      = true;
                 spr.sortingOrder = player.GetComponent <SpriteRenderer>().sortingOrder;
                 var x = (-player.transform.position + targpos);
                 x.z = 0;
                 float magcheck = Mathf.Max(viewpos.x, 1 - viewpos.x, viewpos.y, 1 - viewpos.y);
                 transform.localScale = new Vector3(1 / magcheck, 1 / magcheck, 1);
                 if (player.IsMoving() || init)
                 {
                     init = false;
                     transform.position = player.transform.position + x.normalized * 10;
                     // TODO: check condition for adding/subbing 90
                     transform.eulerAngles = new Vector3(0, 0, (Mathf.Rad2Deg * Mathf.Atan(x.y / x.x) - (x.x > 0 ? 90 : -90)));
                 }
             }
             else
             {
                 spr.enabled = false;
             }
         }
         else
         {
             spr.enabled = false;
         }
     }
 }
Example #2
0
    private void LateUpdate()
    {
        if (initialized)
        {
            if (eventSystem && !eventSystem.IsPointerOverGameObject())
            {
                if (Input.GetAxis("Mouse ScrollWheel") < 0f)
                {
                    zLevel = Mathf.Min(10 + 2.5F * (1 +
                                                    CoreUpgraderScript.GetCoreTier(PlayerCore.Instance.blueprint.coreShellSpriteID)), zLevel + 0.5F);
                    Focus(transform.position);
                }
                else if (Input.GetAxis("Mouse ScrollWheel") > 0f)
                {
                    zLevel = Mathf.Max(5, zLevel - 0.5F);
                    Focus(transform.position);
                }
            }

            if (panning)
            {
                Pan();
            }
            else if (core.IsMoving()) // lock camera
            {
                Focus(core.transform.position);
            }
            ProximityInteractScript.Focus();
        }
    }
Example #3
0
    private void LateUpdate()
    {
        if (initialized)
        {
            if (eventSystem && !eventSystem.IsPointerOverGameObject())
            {
                if (Input.GetAxis("Mouse ScrollWheel") < 0f)
                {
                    zLevel = Mathf.Min(GetMaxZoomLevel(), zLevel + 0.5F);
                    Focus(transform.position);
                }
                else if (Input.GetAxis("Mouse ScrollWheel") > 0f)
                {
                    zLevel = Mathf.Max(5, zLevel - 0.5F);
                    Focus(transform.position);
                }
            }

            if (panning)
            {
                Pan();
            }
            else if (core.IsMoving()) // lock camera
            {
                Focus(core.transform.position);
            }
            ProximityInteractScript.Focus();
            MouseMovementVisualScript.Focus();
            ReticleScript.instance.Focus();
        }
    }