void Start()
    {
        player = GameObject.FindGameObjectWithTag("P");
        pBase  = player.GetComponent <PlayerController_Base>();
        lostHearts.Add(lostHeart1.GetComponent <Image>());
        lostHearts.Add(lostHeart2.GetComponent <Image>());
        lostHearts.Add(lostHeart3.GetComponent <Image>());
        lostHearts.Add(lostHeart4.GetComponent <Image>());

        Hearts.Add(heart1.GetComponent <Image>());
        Hearts.Add(heart2.GetComponent <Image>());
        Hearts.Add(heart3.GetComponent <Image>());
        Hearts.Add(heart4.GetComponent <Image>());

        Armor.Add(armor1.GetComponent <Image>());
        Armor.Add(armor2.GetComponent <Image>());
        Armor.Add(armor3.GetComponent <Image>());
        Armor.Add(armor4.GetComponent <Image>());

        //armor4.GetComponent<Image>().enabled = false;
        for (int i = 0; i < 4; i++)
        {
            if (i + 1 > pBase.MaxHealthPoints)
            {
                lostHearts[i].enabled = false;
                Hearts[i].enabled     = false;
                Armor[i].enabled      = false;
            }
        }
    }
 // Use this for initialization
 void Start()
 {
     source = this.GetComponent <AudioSource>();
     //assosciate the animator and body wth this object's animation controller, rigidbody, and pcbase
     animator        = this.GetComponent <Animator>();
     body            = this.GetComponent <Rigidbody2D>();
     pcBase          = this.GetComponent <PlayerController_Base>();
     attacking       = false;
     charging        = false;
     usingSpecial    = false;
     chargetimer     = 0;
     chargetimerGoal = 0.6f;
 }
Example #3
0
 // Use this for initialization
 void Start()
 {
     source       = this.GetComponent <AudioSource>();
     player       = GameObject.FindGameObjectWithTag("P");
     pBase        = player.GetComponent <PlayerController_Base>();
     textBox      = GameObject.FindGameObjectWithTag("boxNumber");
     maxItems     = 5;
     selectedItem = 0;
     numItems     = 0;
     for (int i = 0; i < maxItems; i++)
     {
         itemList.Add("empty");
     }
 }