Example #1
0
    // Update is called once per frame
    void Update()
    {
        if (Input.GetButtonDown("Dev"))
        {
            SceneManager.LoadScene("MageTest", LoadSceneMode.Single);
        }
        UpdateAnimator();
        if (Input.GetButtonDown("Attack") && !charging)
        {
            charging = true;
            pcBase.setCanMove(false);
        }

        if (Input.GetButtonDown("Special") && specialtimer > specialtimerGoal && !charging)
        {
            pcBase.setSpeed(6);
            specialtimer = 0;
        }
    }