// Update is called once per frame void Update() { if (Input.GetButtonDown("Dev")) { SceneManager.LoadScene("MageTest", LoadSceneMode.Single); } UpdateAnimator(); if (Input.GetButtonDown("Attack") && !charging) { charging = true; pcBase.setCanMove(false); } if (Input.GetButtonDown("Special") && specialtimer > specialtimerGoal && !charging) { pcBase.setSpeed(6); specialtimer = 0; } }