void Start() { player = GameObject.FindGameObjectWithTag("P"); pBase = player.GetComponent <PlayerController_Base>(); lostHearts.Add(lostHeart1.GetComponent <Image>()); lostHearts.Add(lostHeart2.GetComponent <Image>()); lostHearts.Add(lostHeart3.GetComponent <Image>()); lostHearts.Add(lostHeart4.GetComponent <Image>()); Hearts.Add(heart1.GetComponent <Image>()); Hearts.Add(heart2.GetComponent <Image>()); Hearts.Add(heart3.GetComponent <Image>()); Hearts.Add(heart4.GetComponent <Image>()); Armor.Add(armor1.GetComponent <Image>()); Armor.Add(armor2.GetComponent <Image>()); Armor.Add(armor3.GetComponent <Image>()); Armor.Add(armor4.GetComponent <Image>()); //armor4.GetComponent<Image>().enabled = false; for (int i = 0; i < 4; i++) { if (i + 1 > pBase.MaxHealthPoints) { lostHearts[i].enabled = false; Hearts[i].enabled = false; Armor[i].enabled = false; } } }
// Use this for initialization void Start() { source = this.GetComponent <AudioSource>(); //assosciate the animator and body wth this object's animation controller, rigidbody, and pcbase animator = this.GetComponent <Animator>(); body = this.GetComponent <Rigidbody2D>(); pcBase = this.GetComponent <PlayerController_Base>(); attacking = false; charging = false; usingSpecial = false; chargetimer = 0; chargetimerGoal = 0.6f; }
// Use this for initialization void Start() { source = this.GetComponent <AudioSource>(); player = GameObject.FindGameObjectWithTag("P"); pBase = player.GetComponent <PlayerController_Base>(); textBox = GameObject.FindGameObjectWithTag("boxNumber"); maxItems = 5; selectedItem = 0; numItems = 0; for (int i = 0; i < maxItems; i++) { itemList.Add("empty"); } }