private void DisplayPlayerStats()
 {
     playerName.text = activePlayerConfig.GetName().ToString();
     className.text  = "Classname";
     level.text      = PlayerPrefs.GetInt(activePlayerConfig.GetName() + "_level", 1).ToString();
     health.text     = activePlayerConfig.GetHealth().ToString();
     mana.text       = activePlayerConfig.GetMana().ToString();
     strength.text   = activePlayerConfig.GetStrength().ToString();
     magic.text      = activePlayerConfig.GetMagic().ToString();
     speed.text      = activePlayerConfig.GetSpeed().ToString();
     vitality.text   = activePlayerConfig.GetVitality().ToString();
     agility.text    = activePlayerConfig.GetAgility().ToString();
 }
Example #2
0
    //*****   SETTINGS FUNCTIONS   *****//

    // This is called by the BattleController at the beginning of the battle
    public void SetPlayerStats(PlayerConfig config)
    {
        GetComponent <SpriteRenderer>().sprite = config.GetBattleSprite();
        characterName = config.GetName();
        currentHealth = config.GetHealth();
        maxHealth     = config.GetHealth();
        currentMana   = config.GetMana();
        maxMana       = config.GetMana();
        strength      = config.GetStrength();
        magic         = config.GetMagic();
        speed         = config.GetSpeed();
        vitality      = config.GetVitality();
        agility       = config.GetAgility();
    }