//***** SETTINGS FUNCTIONS *****// // This is called by the BattleController at the beginning of the battle public void SetPlayerStats(PlayerConfig config) { GetComponent <SpriteRenderer>().sprite = config.GetBattleSprite(); characterName = config.GetName(); currentHealth = config.GetHealth(); maxHealth = config.GetHealth(); currentMana = config.GetMana(); maxMana = config.GetMana(); strength = config.GetStrength(); magic = config.GetMagic(); speed = config.GetSpeed(); vitality = config.GetVitality(); agility = config.GetAgility(); }
private void DisplayPlayerStats() { playerName.text = activePlayerConfig.GetName().ToString(); className.text = "Classname"; level.text = PlayerPrefs.GetInt(activePlayerConfig.GetName() + "_level", 1).ToString(); health.text = activePlayerConfig.GetHealth().ToString(); mana.text = activePlayerConfig.GetMana().ToString(); strength.text = activePlayerConfig.GetStrength().ToString(); magic.text = activePlayerConfig.GetMagic().ToString(); speed.text = activePlayerConfig.GetSpeed().ToString(); vitality.text = activePlayerConfig.GetVitality().ToString(); agility.text = activePlayerConfig.GetAgility().ToString(); }