public void AttackEnd() // 판정을끄면서 대미지를넣는다. { attackMG.AttackHit(state.attackDamage); attackMG.attackHitCollider.SetActive(false); if (!attack.attackCheck) { attack.AttackEnd(); } moveStart = false; }
public void AttackEnd() // 판정을끄면서 대미지를넣는다. { attackMG.AttackHit(state.attackDamage); attackMG.attackHitCollider.SetActive(false); if (!attack.attackCheck) { attack.AttackEnd(); } moveStart = false; }