public void Activate()
    {
        float TypeRNG = Random.value;

        if (TypeRNG <= ScoreMultiplier_10x_Rate)
        {
            playerAttack.ActivateRandomFeature(PlayerAttack.RandomFeature.ScoreMultiplier_10x);
        }
        else if (TypeRNG <= ScoreMultiplier_5x_Rate)
        {
            playerAttack.ActivateRandomFeature(PlayerAttack.RandomFeature.ScoreMultiplier_5x);
        }
        else if (TypeRNG <= PlayerFire_Rate)
        {
            playerAttack.ActivateRandomFeature(PlayerAttack.RandomFeature.Fire);
        }
        else if (TypeRNG <= UnlimitedFuel)
        {
            playerAttack.ActivateRandomFeature(PlayerAttack.RandomFeature.UnlimitedFuel);
        }
        else
        {
            playerAttack.ActivateRandomFeature(PlayerAttack.RandomFeature.ScoreMultiplier_2x);
        }
    }