// Punching cooldown void UpdateAttack() { if (Input.GetButton("Fire1" + m_PlayerInputString) && Time.time > m_LastPunchTime + PUNCH_COOLDOWN) { m_LastPunchTime = Time.time; m_Animator.SetTrigger("Punch"); m_PlayerAttack.ActivateAttack(); } }
// Punching cooldown void UpdateAttack() { if (Input.GetButton("Fire1" + m_PlayerInputString) && Time.time > m_LastPunchTime + PUNCH_COOLDOWN) { m_LastPunchTime = Time.time; m_Animator.SetTrigger("Punch"); m_PlayerAttack.ActivateAttack(); } }