private void OnAnimChange(PlayerAnimCtrl anim_ctrl, PLCA anim) { //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) if (!(loader == null)) { bool active = anim_ctrl.IsPlaying(PlayerAnimCtrl.battleAnims); if (loader.wepL != null) { loader.wepL.get_gameObject().SetActive(active); } if (loader.wepR != null) { loader.wepR.get_gameObject().SetActive(active); } } }