private void OnAnimChange(PlayerAnimCtrl anim_ctrl, PLCA anim)
 {
     //IL_003f: Unknown result type (might be due to invalid IL or missing references)
     //IL_006b: Unknown result type (might be due to invalid IL or missing references)
     if (!(loader == null))
     {
         bool active = anim_ctrl.IsPlaying(PlayerAnimCtrl.battleAnims);
         if (loader.wepL != null)
         {
             loader.wepL.get_gameObject().SetActive(active);
         }
         if (loader.wepR != null)
         {
             loader.wepR.get_gameObject().SetActive(active);
         }
     }
 }