public void StopMoving() { if (state != STATE.STOP) { state = STATE.STOP; if (this is HomePlayerCharacter) { animCtrl.PlayIdleAnims(sexType, false); } if (this is LoungeMoveNPC) { animCtrl.PlayDefault(false); } coroutines.Push(4); } }
public void StopMoving() { if (state != STATE.STOP) { state = STATE.STOP; if (this is HomePlayerCharacter) { animCtrl.PlayIdleAnims(sexType, false); } if (this is LoungeMoveNPC) { animCtrl.PlayDefault(false); } coroutines.Push(4); } }