/// <summary> /// Advances all currently playing animations by the specified amount of time (in seconds) and evaluates the /// graph to apply their states to the animated objects. /// </summary> public void Evaluate(float deltaTime) { Playable.Evaluate(deltaTime); }
/************************************************************************************************************************/ /// <summary> /// Evaluates all of the currently playing animations to apply their states to the animated objects. /// </summary> public void Evaluate() { Playable.Evaluate(); }