Offset <Playable> MakePlayable(FlatBufferBuilder builder, PlayableData playable) { var displayName = builder.CreateString(playable.displayName ?? "Stage"); Playable.StartPlayable(builder); Playable.AddExpandedInLayerList(builder, playable.expandedInLayerList); Playable.AddIndexInSymbol(builder, playable.IndexInSymbol); Playable.AddIsVisible(builder, playable.isVisible); Playable.AddOpacity(builder, playable.opacity); Playable.AddTrans(builder, MakeTransform(builder, playable.transform)); Playable.AddDisplayName(builder, displayName); return(Playable.EndPlayable(builder)); }