Beispiel #1
0
 /// <summary>
 /// Advances all currently playing animations by the specified amount of time (in seconds) and evaluates the
 /// graph to apply their states to the animated objects.
 /// </summary>
 public void Evaluate(float deltaTime)
 {
     Playable.Evaluate(deltaTime);
 }
Beispiel #2
0
        /************************************************************************************************************************/

        /// <summary>
        /// Evaluates all of the currently playing animations to apply their states to the animated objects.
        /// </summary>
        public void Evaluate()
        {
            Playable.Evaluate();
        }