private void DeactivatePanel()
 {
     PickedUnits.AddPlayerPickedUnits(GetCurrentPlayerPickedUnits());
     Turn.NextTurn();
     Turn.SetTurnType(TurnType.Deployment);
     Destroy(GameObject.Find("PickPanelWrapper"));
 }
 private void NextPlayerPickingTurn()
 {
     PickedUnits.AddPlayerPickedUnits(GetCurrentPlayerPickedUnits());
     Turn.NextTurn();
     currentPlayerPickingTurn = 2;
     ResetPortraits();
     ReloadReadyButton();
 }
 public void ActiveDeployment()
 {
     _deploymentActive = true;
     _unitList.CreateUnitListForPlayers(PickedUnits.Get1PlayerPickedUnits(), PickedUnits.Get2PlayerPickedUnits());
     PrepareAreaForPlacingUnit();
 }