private void DeactivatePanel()
 {
     PickedUnits.AddPlayerPickedUnits(GetCurrentPlayerPickedUnits());
     Turn.NextTurn();
     Turn.SetTurnType(TurnType.Deployment);
     Destroy(GameObject.Find("PickPanelWrapper"));
 }
 private void NextPlayerPickingTurn()
 {
     PickedUnits.AddPlayerPickedUnits(GetCurrentPlayerPickedUnits());
     Turn.NextTurn();
     currentPlayerPickingTurn = 2;
     ResetPortraits();
     ReloadReadyButton();
 }