private void DeactivatePanel() { PickedUnits.AddPlayerPickedUnits(GetCurrentPlayerPickedUnits()); Turn.NextTurn(); Turn.SetTurnType(TurnType.Deployment); Destroy(GameObject.Find("PickPanelWrapper")); }
private void NextPlayerPickingTurn() { PickedUnits.AddPlayerPickedUnits(GetCurrentPlayerPickedUnits()); Turn.NextTurn(); currentPlayerPickingTurn = 2; ResetPortraits(); ReloadReadyButton(); }
public void ActiveDeployment() { _deploymentActive = true; _unitList.CreateUnitListForPlayers(PickedUnits.Get1PlayerPickedUnits(), PickedUnits.Get2PlayerPickedUnits()); PrepareAreaForPlacingUnit(); }