Example #1
0
    private void OnTriggerEnter(Collider other)
    {
        if (other.gameObject.CompareTag("PickUp"))
        {
            PickUp pickup = other.gameObject.GetComponent <PickUp>();
            if (pickup != null)
            {
                score += pickup.Collect();
                ServiceLocator.Get <GameManager>().UpdateScoreDisplay(score);
            }
        }

        if (other.gameObject.CompareTag("Death"))
        {
            if (lifes <= 0)
            {
                Debug.Log("YOU LOSE!");
            }

            gameObject.transform.position = gameController.GetComponent <GameManager>().respawn.transform.position;
            lifes--;
            ServiceLocator.Get <GameManager>().UpdateLifeDisplay(lifes);
        }

        if (other.gameObject.CompareTag("Portal"))
        {
            ServiceLocator.Get <GameManager>().NextLevel();
        }
    }
Example #2
0
    private void OnTriggerEnter(Collider other)
    {
        if (other.gameObject.CompareTag("PickUp"))
        {
            PickUp pickup = other.gameObject.GetComponent <PickUp>();
            if (pickup != null)
            {
                playerPoints += pickup.Collect();
                ServiceLocator.Get <UIManager>().UpdateScoreDisplay(playerPoints);
            }
        }

        if (other.gameObject.CompareTag("Portal"))
        {
            ServiceLocator.Get <LevelManager>().Level++;
            if (ServiceLocator.Get <LevelManager>().Level == 2)
            {
                ServiceLocator.Get <UIManager>().SetEndUi(1);
            }
            else if (ServiceLocator.Get <LevelManager>().Level >= 3)
            {
                ServiceLocator.Get <UIManager>().SetEndUi(2);
            }


            //Invoke("StopTheGame",0.3f);
            StartCoroutine(LoadScene());
        }
    }
Example #3
0
    private void OnTriggerEnter(Collider other)
    {
        if (other.gameObject.CompareTag("PickUp"))
        {
            PickUp pickup = other.gameObject.GetComponent <PickUp>();
            if (pickup != null)
            {
                playerPoints += pickup.Collect();
                ServiceLocator.Get <UIManager>().UpdateScoreDisplay(playerPoints);

                Destroy(other);
            }
        }
    }
Example #4
0
 private void OnTriggerEnter(Collider other)
 {
     if (other.gameObject.CompareTag("PickUp"))
     {
         PickUp pickUp = other.gameObject.GetComponent <PickUp>();
         if (pickUp != null)
         {
             score += pickUp.Collect();
             ServiceLocator.Get <UIManager>().UpdateScoreDisplay(score);
         }
     }
     if (other.gameObject.CompareTag("Hazard"))
     {
         Time.timeScale = 0;
         Debug.Log("you lose");
     }
 }