public void register(PhysicsTimeCtrl t) { if (timeControllables == null) { timeControllables = new List <PhysicsTimeCtrl>(); } timeControllables.Add(t); }
// Use this for initialization void Start() { m_physicsController = gameObject.GetComponent <PhysicsTimeCtrl> (); renderer = gameObject.GetComponent <Renderer>(); Animator temp = GetComponent <Animator>(); if (temp) { myAnimator = temp; } else { myAnimator = GetComponentInParent <Animator>(); } airTag.SetActive(false); tagged = false; circled = false; timeControllable = false; }