public void register(PhysicsTimeCtrl t)
 {
     if (timeControllables == null)
     {
         timeControllables = new List <PhysicsTimeCtrl>();
     }
     timeControllables.Add(t);
 }
Exemplo n.º 2
0
    // Use this for initialization
    void Start()
    {
        m_physicsController = gameObject.GetComponent <PhysicsTimeCtrl> ();
        renderer            = gameObject.GetComponent <Renderer>();

        Animator temp = GetComponent <Animator>();

        if (temp)
        {
            myAnimator = temp;
        }
        else
        {
            myAnimator = GetComponentInParent <Animator>();
        }

        airTag.SetActive(false);
        tagged           = false;
        circled          = false;
        timeControllable = false;
    }