using Photon.Pun; using Photon.Realtime; public class NetworkManager : MonoBehaviourPunCallbacks { void Start() { PhotonNetwork.ConnectToMaster("your-app-id", "your-version"); } }
PhotonNetwork.ConnectToMaster("your-app-id", "your-version", "", Photon.Realtime.AuthenticationValues);This code connects the player to the Master server with added authentication values. The package library for PhotonNetwork ConnectToMaster is the Photon Unity Networking (PUN) package, which is a popular networking package for Unity game development.