Example #1
0
    IEnumerator EndMiniGamePlayer1()
    {
        player1PreAnimated.gameObject.SetActive(true);
        player1.position = new Vector3(1000, 1000, 1000);
        elevator.SetTrigger("Animate");
        yield return(new WaitForSeconds(0.5f));

        dude.SetTrigger("EnterExit");
        yield return(new WaitForSeconds(0.5f));

        elevator.SetTrigger("Animate");
        yield return(new WaitForSeconds(0.5f));

        elevator.SetTrigger("Fade");
        camera.SetTrigger("Animate");
        rooms.SetTrigger("Animate"); // room leave
        tower1Meter.SetTrigger("Animate");
        player1Floor++;
        if (PM.IsLocalClient(player1.GetComponent <PhotonView>()))
        {
            MusicManager.ElevatorMusic();
        }
        yield return(new WaitForSeconds(0.2f));

        if (player1Floor == 4) // 3 is max, so if we go one more we won
        {
            StartCoroutine(LoadRoofPlayer1());
            if (playerID == 1)
            {
                isGameOver = true;
                PM.SaveData("isGameOver", true);
                PM.SaveData("player1WinTime", playerTime);
                hud.enabled = false;
                StartCoroutine(PlayAgainDelay());
            }

            playerTimeText.text   = "YOUR TIME: " + playerTime;
            opponentTimeText.text = "OPPONENT TIME: " + opponentTime;
            GetComponent <PhotonView>().RPC("GetPlayerWinTime", RpcTarget.All);
        }
        else
        {
            StartCoroutine(LoadNextRoomPlayer1());
        }

        if (player1Floor == 4)
        {
        }
    }
Example #2
0
    // Update is called once per frame
    void Update()
    {
        if (PM.CurrentServerUserDepth == PhotonArenaManager.ServerDepthLevel.InRoom && isSpawned == false)
        {
            player    = PM.SpawnPlayer(PlayerSpawn.transform.position, PlayerSpawn.transform.rotation, "Character 3D Online");
            isSpawned = true;
        }

        if (PM.CurrentServerUserDepth == PhotonArenaManager.ServerDepthLevel.InRoom && _isFooblesSpawned == false)
        {
            if (PM.GetData("_IsFooblesSpawned") == null || ((bool)PM.GetData("_IsFooblesSpawned") == false))
            {
                PM.SpawnObject("FoobleOnline", FooblesSpawn.transform.position, FooblesSpawn.transform.rotation);

                PM.SaveData("_IsFooblesSpawned", true);
                _isFooblesSpawned = true;
            }
        }

//        if (Photon.Pun.PunRP)
//      {

        //    }
    }