public void DriveTo(GrandTheftMultiplayer.Server.Elements.Vehicle veh, float x, float y, float z, float speed) { pedHandle.DriveTo(veh, x, y, z, speed); API.deleteColShape(destColShape); destColShape = API.createCylinderColShape(new Vector3(x, y, z), 2.5f, 2.5f); destColShape.onEntityEnterColShape += onDestinationReached; }