// When you press a key down or hold it. private void OnKeyDown(object sender, KeyEventArgs e) { if (e.KeyCode == Keys.Z && !_menuPool.IsAnyMenuOpen()) { // our menu on/off switch _menuPool = new MenuPool(); // MenuPool var mainMenu = new UIMenu("~g~Buy", "~b~anubit"); // Main menu name, you can customize name, label and colors by editing "~<letter>~" _menuPool.Add(mainMenu); // Adds the main menu Menu1(mainMenu); Menu2(mainMenu); Menu3(mainMenu); _menuPool.RefreshIndex(); // Refreshes the Index mainMenu.Visible = !mainMenu.Visible; // Makes the main menu visibiel upon having the hotkey above pressed } if (e.KeyCode == Keys.NumPad9) { Function.Call(Hash.SET_PED_ALTERNATE_WALK_ANIM, playerPed, "amb@world_human_power_walker@female@base", "base", 1, 1); //"amb@world_human_power_walker@female@base", "base" default } if (e.KeyCode == Keys.NumPad8) { Vehicle pveh = playerPed.CurrentVehicle; Entity[] ent = World.GetNearbyEntities(playerPed.Position, 10); //player.GetTargetedEntity(); //UI.ShowSubtitle(ent[0].GetType().Name); float currentDis = 9999; bool j = false; Ped ped = playerPed; for (int i = 0; i < ent.Length; i++) { if (ent[i].GetType().Name == "Ped" && ent[i] != playerPed) { float newdis = World.GetDistance(playerPed.Position, ent[i].Position); if (newdis < currentDis) { currentDis = newdis; ped = (Ped)ent[i]; j = true; UI.ShowSubtitle("found one"); } } } if (j) { ped.AlwaysKeepTask = true; Function.Call(Hash.TASK_VEHICLE_TEMP_ACTION, ped, ped.CurrentVehicle, 114, 10000); var seq = new TaskSequence(); seq.AddTask.CruiseWithVehicle(ped.CurrentVehicle, 20, 786603); seq.AddTask.ParkVehicle(ped.CurrentVehicle, ped.Position + ped.ForwardVector * 100, ped.Heading, 100); //seq.AddTask.WanderAround(); //ped.Task.CruiseWithVehicle(ped.CurrentVehicle, 30); //ped.Task.ParkVehicle(ped.CurrentVehicle, ped.Position + ped.ForwardVector * 100, ped.Heading, 100); seq.Close(); //ped.AlwaysKeepTask = true; ped.Task.PerformSequence(seq); // ped.Task.WanderAround(); } } if (e.KeyCode == Keys.E) { //Ped ped = World.GetClosestPed(playerPed.Position, 10); Ped[] peds = World.GetNearbyPeds(playerPed, 10); int i = 0; while (peds[i] == playerPed) { i++; } if (playerPed.IsInVehicle()) { peds[0].Task.EnterVehicle(playerPed.CurrentVehicle, VehicleSeat.ExtraSeat2, 5000, 2.0f, 16); UI.ShowSubtitle("enter veh"); } } if (e.KeyCode == Keys.C) { playerPed.ClearBloodDamage(); } if (e.KeyCode == Keys.N) { if (playerPed.Weapons.Current.Hash != WeaponHash.Unarmed) { playerPed.Weapons.Remove(playerPed.Weapons.Current); playerPed.Money += ran.Next(5000); } } }