Example #1
0
    private void GameOver()
    {
        AudioClip   gameOverClip = Resources.Load <AudioClip>("Sounds/GameOver");
        AudioSource audioSource  = Camera.main.GetComponent <AudioSource>();

        // Audiosource is on Main Camera because all another objects dissapear when gameover
        audioSource.clip = gameOverClip;
        audioSource.Play();
        Pause.ChangePauseState();
    }
 public void ChangePauseState()
 {
     Pause.ChangePauseState();
 }
 public void Resume()
 {
     Pause.ChangePauseState();
 }