private void GameOver() { AudioClip gameOverClip = Resources.Load <AudioClip>("Sounds/GameOver"); AudioSource audioSource = Camera.main.GetComponent <AudioSource>(); // Audiosource is on Main Camera because all another objects dissapear when gameover audioSource.clip = gameOverClip; audioSource.Play(); Pause.ChangePauseState(); }
public void ChangePauseState() { Pause.ChangePauseState(); }
public void Resume() { Pause.ChangePauseState(); }