//创建炮台 public void BuildPaoTai(PaoTaiData PaoTaiPrefab) { this.paotaidata = PaoTaiPrefab; isUpgraded = false; PaoTai = GameObject.Instantiate(PaoTaiPrefab.PaoTaiPrefab, transform.position, Quaternion.identity); GameObject teXiao = GameObject.Instantiate(buildTeXiao, transform.position, Quaternion.identity); Destroy(teXiao, 1.5f); }
public void DestroyPaoTai() { Destroy(PaoTai); isUpgraded = false; PaoTai = null; paotaidata = null; GameObject teXiao = GameObject.Instantiate(buildTeXiao, transform.position, Quaternion.identity); Destroy(teXiao, 1.5f); }
public void OnLaserSelected(bool isON) { if (isON) { selectedPaoTai = laserData; } else { selectedPaoTai = null; } }
public void OnMissileSelected(bool isON) { if (isON) { selectedPaoTai = missileData; } else { selectedPaoTai = null; } }
public void OnStandardSelected(bool isON) { if (isON) { selectedPaoTai = standardData; } else { selectedPaoTai = null; } }