public void Start() { //determines which way the new object will move moveDir = (Random.value >= 0.5f); //adds a bound check to bndCheck that has been initialized bndCheck = GetComponent <checkBounds>(); }
// Start is called before the first frame update void Awake() { //initiates the singleton S = this; //sets the bndCheck to the checkBounds script that is a component of the camera bndCheck = GetComponent <checkBounds>(); //starts the spawn enemy method and spawns the ever second Invoke("SpawnEnemy", 1f / enemySpawnPerSecond); }