Example #1
0
    public void LoadOverworldTiles()
    {
        try
        {
            GFX.gfxdata = Compression.DecompressTiles();
            overworld.AssembleMap16Tiles();
            overworld.AssembleMap32Tiles();

            overworld.DecompressAllMapTiles();  //need to change
            overworld.createMap32TilesFrom16(); //need to change
            WriteLog("Overworld tiles data loaded properly", Color.Green);
        }
        catch (Exception e)
        {
            WriteLog("Error : " + e.Message.ToString(), Color.Red);
        }
    }