public void LoadOverworldTiles() { try { GFX.gfxdata = Compression.DecompressTiles(); overworld.AssembleMap16Tiles(); overworld.AssembleMap32Tiles(); overworld.DecompressAllMapTiles(); //need to change overworld.createMap32TilesFrom16(); //need to change WriteLog("Overworld tiles data loaded properly", Color.Green); } catch (Exception e) { WriteLog("Error : " + e.Message.ToString(), Color.Red); } }