private void selectOption() { switch (CurrentMenuOptionIndex) { case NEXT_BATTLE: PushState(new Encounter(Overworld, Overworld.GenerateEnemyParty())); break; case BOSS_BATTLE: PushState(new Encounter(Overworld, Overworld.GenerateBossParty())); break; case RESTART_GAME: Game1.RestartGame(); break; default: break; } }