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C# (CSharp) ObjectInSpace.removeTarget Examples
Programming Language:
C# (CSharp)
Class/Type:
ObjectInSpace
Method/Function:
removeTarget
Examples at hotexamples.com:
1
C# (CSharp) ObjectInSpace.removeTarget - 1 examples found
. These are the top rated real world C# (CSharp) examples of
ObjectInSpace.removeTarget
extracted from open source projects. You can rate examples to help us improve the quality of examples.
Frequently Used Methods
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getName(3)
isInTargettingRange(3)
GetInstanceID(2)
getCurrentHull(2)
getMaxArmor(2)
getHullBalance(2)
getEquipmentWithType(2)
getEquipment(2)
getShieldBalance(2)
increaseEngineIntensity(2)
getMaxHull(2)
getCurrentShield(2)
getCurrentVelocityInMetersStr(2)
getMaxShield(2)
getCurrentArmor(2)
getArmorBalance(2)
alignTowardsTarget(2)
getMaxVelocity(1)
getMaxVelocityInMetersStr(1)
unitsToMeters(1)
turnUp(1)
getOwner(1)
turnRollRight(1)
setStateToEquipment(1)
turnRollLeft(1)
turnRight(1)
getVolume(1)
getVolumeMeterCubic(1)
turnLeft(1)
isEnergyStable(1)
turnDown(1)
removeTarget(1)
getRandomHotspot(1)
getMass(1)
getMaxEnergy(1)
getCurrentVelocity(1)
addTargetToEquipment(1)
alignTowardsFixedUpdate(1)
dealDamage(1)
distanceInMeters(1)
distanceInMetersStr(1)
distanceStr(1)
getCanBeTargetted(1)
getCurrentEnergy(1)
getDistanceOffset(1)
getMaxCurrentVelocityInMetersStr(1)
getDrag(1)
getEnergyDrainActive(1)
getEnergyDrainActiveCoefficient(1)
getEnergyDrainPassive(1)
Frequently Used Methods
getName (3)
isInTargettingRange (3)
GetInstanceID (2)
getCurrentHull (2)
getMaxArmor (2)
getHullBalance (2)
getEquipmentWithType (2)
getEquipment (2)
getShieldBalance (2)
increaseEngineIntensity (2)
Frequently Used Methods
getMaxHull (2)
getCurrentShield (2)
getCurrentVelocityInMetersStr (2)
getMaxShield (2)
getCurrentArmor (2)
getArmorBalance (2)
alignTowardsTarget (2)
getMaxVelocity (1)
getMaxVelocityInMetersStr (1)
unitsToMeters (1)
turnUp (1)
getOwner (1)
turnRollRight (1)
setStateToEquipment (1)
turnRollLeft (1)
turnRight (1)
getVolume (1)
getVolumeMeterCubic (1)
turnLeft (1)
isEnergyStable (1)
Frequently Used Methods
turnUp (1)
getOwner (1)
turnRollRight (1)
setStateToEquipment (1)
turnRollLeft (1)
turnRight (1)
getVolume (1)
getVolumeMeterCubic (1)
turnLeft (1)
isEnergyStable (1)
turnDown (1)
removeTarget (1)
getRandomHotspot (1)
getMass (1)
getMaxEnergy (1)
getCurrentVelocity (1)
addTargetToEquipment (1)
alignTowardsFixedUpdate (1)
dealDamage (1)
distanceInMeters (1)
distanceInMetersStr (1)
distanceStr (1)
getCanBeTargetted (1)
getCurrentEnergy (1)
getDistanceOffset (1)
getMaxCurrentVelocityInMetersStr (1)
getDrag (1)
getEnergyDrainActive (1)
getEnergyDrainActiveCoefficient (1)
getEnergyDrainPassive (1)
Frequently Used Methods
turnDown (1)
removeTarget (1)
getRandomHotspot (1)
getMass (1)
getMaxEnergy (1)
getCurrentVelocity (1)
addTargetToEquipment (1)
alignTowardsFixedUpdate (1)
dealDamage (1)
distanceInMeters (1)
distanceInMetersStr (1)
distanceStr (1)
getCanBeTargetted (1)
getCurrentEnergy (1)
getDistanceOffset (1)
getMaxCurrentVelocityInMetersStr (1)
getDrag (1)
getEnergyDrainActive (1)
getEnergyDrainActiveCoefficient (1)
getEnergyDrainPassive (1)
getEnergyProduction (1)
getEngineThrust (1)
getManeuverability (1)
addTarget (1)
getMaxCurrentVelocity (1)
unitsToMetersCubic (1)
Example #1
0
Show file
File:
InterfaceTargetTileScript.cs
Project:
MateuszC/SpaceGame_ProgramowanieAbstrakcyjne
private void buttonCloseAction() { if (owner) { owner.removeTarget(target); } destroy(); }
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