private void startInterface()
    {
        if (playerShip)
        {
            Equipment[] eq = playerShip.getEquipment();
            if (eq.Length > 0)
            {
                debugText            = transform.Find("DebugLog/Text").GetComponent <UnityEngine.UI.Text>();
                equipmentTilesHolder = transform.Find("ShipEquipment").GetComponent <RectTransform>();
                tileScaleAddButton   = transform.Find("ShipEquipment/TopPanel/TileScaleAddButton").GetComponent <UnityEngine.UI.Button>();
                tileScaleSubButton   = transform.Find("ShipEquipment/TopPanel/TileScaleSubButton").GetComponent <UnityEngine.UI.Button>();
                topPanelButton1      = transform.Find("ShipEquipment/TopPanel/TopPanelButton1").GetComponent <UnityEngine.UI.Button>();
                topPanelButton2      = transform.Find("ShipEquipment/TopPanel/TopPanelButton2").GetComponent <UnityEngine.UI.Button>();
                topPanelButton3      = transform.Find("ShipEquipment/TopPanel/TopPanelButton3").GetComponent <UnityEngine.UI.Button>();
                tileScaleAddButton.onClick.AddListener(tileScaleAddButtonClick);
                tileScaleSubButton.onClick.AddListener(tileScaleSubButtonClick);
                topPanelButton1.onClick.AddListener(topPanelButton1Click);
                topPanelButton2.onClick.AddListener(topPanelButton2Click);
                topPanelButton3.onClick.AddListener(topPanelButton3Click);

                overviewTransform = transform.Find("Overview/Viewport/Content");

                targetTilesHolder = transform.Find("TargetTilesHolder").GetComponent <RectTransform>();

                messagesHolder = transform.Find("Messages/Viewport/Content");

                setEquipment(eq);
                setOwner(playerShip);

                InvokeRepeating("refreshOverview", 0f, 1f);
            }
        }
    }
 private void startEq()
 {
     equipment = ship.getEquipment();
     for (int i = 0; i < equipment.Length; i++)
     {
         equipment[i].setTarget(enemy);
         equipment[i].activate();
     }
 }