public void FirstDialogue()
 {
     if (CurrentNpc != Character.SHOWMAN)
     {
         return;
     }
     BasicController.Anim = gameObject.GetComponent <Animator>();
     BasicController.Anim.SetBool("CanTalk", true);
     BasicController.StartCoroutine(BasicController.TalkDialogue(BasicController.Dialogue));
 }
Example #2
0
 public void MicUp()
 {
     Npc.Anim = gameObject.GetComponent <Animator>();
     Npc.Anim.SetBool("CanTalk", true);
     base.StartCoroutine(Npc.TalkDialogue(DialogueS));
 }