public void FirstDialogue() { if (CurrentNpc != Character.SHOWMAN) { return; } BasicController.Anim = gameObject.GetComponent <Animator>(); BasicController.Anim.SetBool("CanTalk", true); BasicController.StartCoroutine(BasicController.TalkDialogue(BasicController.Dialogue)); }
public void MicUp() { Npc.Anim = gameObject.GetComponent <Animator>(); Npc.Anim.SetBool("CanTalk", true); base.StartCoroutine(Npc.TalkDialogue(DialogueS)); }