void TimeLine_4() { if (NodeUtil.IsActivateAbility(Owner, 214)) { NodeUtil.DrawCard(); } else { } }
//이벤트 void TimeLine_4() { // 플레이어 위치 2그리드 90도 안에 존재할 시!!! if (NodeUtil.PlayerInSight(Owner, 2f, 45f)) { //플레이어에게 데미지를 준다!!! if (Owner.StateStack.Count == 0) { } NodeUtil.TakeDamageToPlayer(Owner.Status.CurrentDamage); if (NodeUtil.IsActivateAbility(Owner, 214)) { //카드 드로우 NodeUtil.DrawCard(); if (Owner.StateStack.Count > 2) { SaveCurrentDamage = Owner.Status.CurrentDamage - Owner.Status.Damage; SaveCurrentSpeed = Owner.Status.CurrentSpeed - Owner.Status.Speed; Owner.DeleteState(CharacterStateType.E_IncreaseDamage); Owner.DeleteState(CharacterStateType.E_IncreaseSpeed); } //고블린의 데미지를 업! Owner.AddState(new CharacterIncreaseDamageState(Owner, NodeUtil.GetMosterParameter(Owner, 1) + SaveCurrentDamage, 10f)); //고블린의 이동속도를 업! Owner.AddState(new CharacterIncreaseSpeedState(Owner, NodeUtil.GetMosterParameter(Owner, 2) + SaveCurrentSpeed, 10f)); } //if(NodeUtil.IsActivateAbility(Owner ,201)) // { // Owner.AddState(new CharacterIncreaseDamageState(Owner, NodeUtil.GetMosterParameter(Owner, 1), -1f)); // } //if(NodeUtil.IsActivateAbility(Owner, 203)) // { // Owner.AddState(new CharacterIncreaseSpeedState(Owner, NodeUtil.GetMosterParameter(Owner, 2), -1f)); // } else { } } else { } }
public override void StartAction(Character owner) { base.StartAction(owner); NodeUtil.BurnCard(); NodeUtil.DrawCard(); NodeUtil.TakeDamage(Owner, 10f); //Owner.Status; //Owner.AddState(new CharacterHitState(Owner, 1f).Init()); //if(NodeUtil.IsGoalDestination(Owner)) //{ // Owner.transform.position = new UnityEngine.Vector3(10f ,0f ,10f); // Owner.Status.CurrentHp = Mathf.Min(NodeUtil.FloatAdd(Owner.Status.CurrentHp ,10f) ,Owner.Status.Hp); //} }