Example #1
0
 void Update()
 {
     if (m_Active)
     {
         if (Input.GetMouseButtonDown(0))
         {
             if (m_Writing)
             {
                 StopAllCoroutines();
                 m_Writing         = false;
                 m_PhraseText.text = m_Phrase;
             }
             else
             {
                 if (m_PhrasesQueue.Count != 0)
                 {
                     m_Phrase = m_PhrasesQueue.Dequeue();
                     StartCoroutine(WritePhrase(m_Phrase));
                 }
                 else
                 {
                     StartCoroutine(EndDialog());
                     m_PlayerController.SetVelocity(-m_PlayerVelocity);
                     m_PlayerController.SetCanMove(true);
                     GetComponent <BoxCollider2D>().enabled = false;
                     m_Active = false;
                 }
             }
         }
     }
 }
Example #2
0
 private void PushPlayer()
 {
     //Debug.Log("Player velocity: " + m_PlayerController.GetVelocity());
     m_PushForce = Mathf.Abs(m_PlayerController.GetVelocity());
     //m_PlayerRigidbody.velocity = new Vector2(0, m_PushForce);
     m_PlayerController.SetVelocity(m_PushForce);
     SetBoundY();
 }
Example #3
0
    private void OnCollisionStay2D(Collision2D collision)
    {
        if (collision.gameObject.tag == "Player")
        {
            float bound = m_PlayerController.GetBoundY();

            if (m_Platform.transform.position.y - m_Player.transform.position.y < m_DownDistance * m_Platform.transform.localScale.y &&
                m_Player.transform.position.y - m_Platform.transform.position.y < m_UpDistance * m_Platform.transform.localScale.y &&
                Mathf.Abs(bound - m_Player.transform.position.y) > 0.001f)
            {
                m_Velocity = m_PlayerController.GetVelocity();
                Debug.Log("Stay");
                m_PlayerController.SetVelocity(m_Velocity);
            }
            else
            {
                PushPlayer();
            }
        }
    }