private void OnTriggerEnter(Collider other) { if (other.GetComponent <ObjInfo>() != null && other.GetComponent <ObjInfo>().Type == "Seed") { //player.GetComponent<PlayerControlConform>().FrontObj = other.gameObject; //if(other.GetComponent<ObjInfo>().Type=="Seed") //{ // player.GetComponent<NewPlayerController>().FrontObj = other.gameObject; //} p.FrontObj = other.gameObject; p.PickUp(); } if (other.GetComponent <ObjInfo>() != null && other.GetComponent <ObjInfo>().Type == "Crystal") { p.FrontObj = other.gameObject; p.PickUp(); } //if (other.tag == "Hole") //{ // p.FrontObj = other.gameObject; //} }