// Start is called before the first frame update void Start() { panel.SetActive(false); testLog.GetComponent <Text>().text = "test input"; testLog.GetComponent <Text>().text = GameGlobal.getInstance().getTest(); gameModel = GameGlobal.getInstance().getGameModel(); if (gameModel != null) { //Summon players players = gameModel.getPlayers(); //player 1 controller1 = loadInstance(players[0].getCharacter(), StartOne.transform.position, false).GetComponent <NewPlayerController>(); controller1.setItem(players[0].getItemName()); controller1.tag = "Player"; //player 2 controller2 = loadInstance(players[1].getCharacter(), StartTwo.transform.position, false).GetComponent <NewPlayerController>(); controller2.setItem(players[1].getItemName()); controller2.tag = "Player 2"; //Setting controller1.playerOne = true; controller2.playerOne = false; controller2.Flip(); controller1.setName(players[0].getName()); controller2.setName(players[1].getName()); } }
// Update is called once per frame void Update() { //RaycastHit2D hit = Physics2D.Raycast (transform.position, transform.up); //Debug.DrawLine (transform.position, hit.point); //laserHit.position = hit.point; if (stateMachine.getMovement() == CentralStateScript.Movement.Flight) { lineRenderer.enabled = false; } else if (stateMachine.getMovement() == CentralStateScript.Movement.Orbit) { lineRenderer.enabled = true; } if (UFO == null) { UFO = GameObject.FindGameObjectWithTag("Player").GetComponent <Rigidbody2D> (); if (UFO == null) { return; } playerController = UFO.GetComponent <NewPlayerController> (); } transform.position = UFO.position + playerController.BurstDirecton; laserHit.position = (Vector2)transform.position + playerController.BurstDirecton / 10; lineRenderer.SetPosition(0, transform.position); lineRenderer.SetPosition(1, laserHit.position); /*direction.transform.position = laserHit.position; * Quaternion rotation = Quaternion.LookRotation(playerController.BurstDirecton.normalized); * rotation.x = 0f; * rotation.y = 0f; * direction.transform.rotation = rotation;*/ //direction.transform.rotation = Quaternion.LookRotation(playerController.BurstDirecton.normalized) * _facing; }
// Update is called once per frame void Update () { //RaycastHit2D hit = Physics2D.Raycast (transform.position, transform.up); //Debug.DrawLine (transform.position, hit.point); //laserHit.position = hit.point; if (stateMachine.getMovement() == CentralStateScript.Movement.Flight) { lineRenderer.enabled = false; } else if (stateMachine.getMovement() == CentralStateScript.Movement.Orbit) { lineRenderer.enabled = true; } if (UFO == null) { UFO = GameObject.FindGameObjectWithTag ("Player").GetComponent<Rigidbody2D> (); if (UFO == null) { return; } playerController = UFO.GetComponent<NewPlayerController> (); } transform.position = UFO.position + playerController.BurstDirecton; laserHit.position = (Vector2)transform.position + playerController.BurstDirecton / 10; lineRenderer.SetPosition (0, transform.position); lineRenderer.SetPosition (1, laserHit.position); /*direction.transform.position = laserHit.position; Quaternion rotation = Quaternion.LookRotation(playerController.BurstDirecton.normalized); rotation.x = 0f; rotation.y = 0f; direction.transform.rotation = rotation;*/ //direction.transform.rotation = Quaternion.LookRotation(playerController.BurstDirecton.normalized) * _facing; }
public Buff(NewPlayerController controller, DateTime startTime, int duration) { this.controller = controller; this.startTime = startTime; this.duration = duration; this.lastTime = getSec(startTime); this.live = 1; }
void Start() { m_Platform = transform.parent; m_Player = GameObject.FindGameObjectWithTag("Player"); m_PlayerRigidbody = m_Player.GetComponent <Rigidbody2D>(); m_PlayerController = m_Player.GetComponent <NewPlayerController>(); m_AudioSource = GetComponent <AudioSource>(); }
// Use this for initialization void Start() { bulletRB = GetComponent <Rigidbody2D>(); thePlayer = FindObjectOfType <NewPlayerController>(); bulletRB.velocity = new Vector2(-speed, 0f); transform.localScale = new Vector2(-0.0708974f, 0.0708974f); Destroy(gameObject, 1f); }
// Use this for initialization void Start() { dead = false; aiSeePlayer = false; thePlayer = FindObjectOfType <NewPlayerController>(); myAnim = GetComponent <Animator>(); rb = GetComponent <Rigidbody2D>(); myAnim.Play("JungHeadIdleAttack"); Instantiate(bullet, bulletSpawn.position, bulletSpawn.rotation); }
private void OnTriggerEnter2D(Collider2D otherObj) { //Debug.Log("Player has collided with me, ya boi, a box"); if (otherObj.gameObject.CompareTag("Player")) { playerScript = otherObj.gameObject.GetComponent <NewPlayerController>(); playerDirection = playerScript.direction; canBePushed = false; isBeingPushed = false; } }
//Начало разговора private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.tag == "Player") { m_PlayerController = collision.GetComponent <NewPlayerController>(); m_PlayerVelocity = m_PlayerController.GetVelocity(); m_Active = true; m_Canvas.gameObject.SetActive(true); StartCoroutine(StartDialog()); } }
void Start() { m_Platform = transform.parent; m_Rigidbody = m_Platform.GetComponent <Rigidbody2D>(); m_Collider = GetComponent <CapsuleCollider2D>(); m_Player = GameObject.FindGameObjectWithTag("Player"); m_PlayerController = m_Player.GetComponent <NewPlayerController>(); m_PushForce = m_PlayerController.GetMinVelocity(); m_AudioSource = GetComponent <AudioSource>(); }
// Use this for initialization void Start() { player = FindObjectOfType<NewPlayerController>(); // Enable shooting right if (player.transform.localScale.x < 0) { speed = -speed; Vector3 theScale = transform.localScale; theScale.x *= -1; transform.localScale = theScale; } }
// Use this for initialization void Start() { //Time.timeScale=1.0f; Time.timeScale = 0f; doublePointsConsumed = false; freeLifeConsumed = false; thePlayer = FindObjectOfType <NewPlayerController>(); musicSource.clip = musicClip; musicSource.Play(); if (Advertisement.isSupported) { Advertisement.Initialize(gameId, false); } }
private void die() { Debug.Log("You Die"); transform.position = respawnPoint; ropeCharacterController ropeCharacterController = gameObject.GetComponent <ropeCharacterController>(); ropeCharacterController.respawn(); NewPlayerController newPlayerController = gameObject.GetComponent <NewPlayerController>(); newPlayerController.enabled = true; grapplingHook grapplingHook = gameObject.GetComponent <grapplingHook>(); grapplingHook.enabled = true; grapplingHook.respawn(); }
private void Start() { if (singleton == null) { singleton = this; } else { Destroy(this); } TutorialMinesCounter = 0; NewPathScript.PathPoints.Clear(); gameObject.GetComponent <NewPlayerController>().enabled = true; PlayerState = States.ReadyToMove; _startPosition = transform.position; NewPathScript.PreviousPoint = transform.position; }
// Use this for initialization void Start() { if (main == null) { main = this; } AnimationEvents.OnSlashAnimationHit += DealDamage; AnimationEvents.OnJumpAnimationJump += JumpCallback; experienceBar = UIManager.instance.canvas.Find("Character Info/Experience"); healthBar = UIManager.instance.canvas.Find("Character Info/Health"); levelText = UIManager.instance.canvas.Find("Character Info/Level_Text").GetComponent <Text>(); SetExperience(0); targetModelRotation = Quaternion.Euler(0, 0, 0); SetHealth(totalHealth); SetAttackDamage(); Jump(); }
// Use this for initialization void Start() { thePlayer = FindObjectOfType <NewPlayerController>(); }
// Use this for initialization void Start() { player = this.transform.parent.gameObject; p = player.GetComponent <NewPlayerController>(); }
public BuffShield(NewPlayerController controller, DateTime startTime) : base(controller, startTime, 10) { }
// Update is called once per frame private void FixedUpdate() { GetComponent <Text>().text = NewPlayerController.showHealth(); }
// Use this for initialization private void Start() { player = GetComponent <NewPlayerController>(); mainCamera.orthographicSize = cameraStartSize; cameraFollow = mainCamera.GetComponent <CameraFollow>(); }