/// <summary>
 /// Start the pre-dialogue minigame
 /// </summary>
 /// <param name='npc'>
 /// Npc associated with minigame
 /// </param>
 public void PreDialogueMinigameStart(NPC npc)
 {
     DialogueWindow.instance.ShowPreDialogueMinigame(animationIndex, npc.GetConversationRoot());
     Invoke("ShowInstructions", 1);
     BroadcastMessage("MinigameStart",SendMessageOptions.DontRequireReceiver);
 }