/// <summary> /// Start the pre-dialogue minigame /// </summary> /// <param name='npc'> /// Npc associated with minigame /// </param> public void PreDialogueMinigameStart(NPC npc) { DialogueWindow.instance.ShowPreDialogueMinigame(animationIndex, npc.GetConversationRoot()); Invoke("ShowInstructions", 1); BroadcastMessage("MinigameStart",SendMessageOptions.DontRequireReceiver); }