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C# (CSharp) MyPlayer.Fire Examples
Programming Language:
C# (CSharp)
Class/Type:
MyPlayer
Method/Function:
Fire
Examples at hotexamples.com:
1
C# (CSharp) MyPlayer.Fire - 1 examples found
. These are the top rated real world C# (CSharp) examples of
MyPlayer.Fire
extracted from open source projects. You can rate examples to help us improve the quality of examples.
Frequently Used Methods
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AbilityCooldownTime(22)
GetComponent(8)
GetComponentInChildren(7)
DoTransform(3)
AddKi(3)
EndTransformations(3)
Emit(3)
GetData(2)
GetCurrentTransformation(2)
Close(2)
AwardXP(2)
AwakeningFormUnlock(2)
AddListen(1)
AddSubview(1)
AllDragonBallsNearby(1)
ApplyAction(1)
GetChild(1)
FireUp(1)
Fire(1)
FindMothershipPosition(1)
ApplyHitStun(1)
ApplyTimeEffects(1)
Draw(1)
Dispose(1)
BecomeUnauthorizedPlayer(1)
Die(1)
DeleteData(1)
CreatePlayer(1)
CmdTryPlaceBuilding(1)
AddItem(1)
ChooseTraitNoLimits(1)
ChangePosition(1)
ChangeIdentity(1)
Ceremony(1)
CatchTheBall(1)
CanPlaceBuildingHere(1)
SetDomain(1)
Frequently Used Methods
AbilityCooldownTime (22)
GetComponent (8)
GetComponentInChildren (7)
DoTransform (3)
AddKi (3)
EndTransformations (3)
Emit (3)
GetData (2)
GetCurrentTransformation (2)
Close (2)
Frequently Used Methods
AwardXP (2)
AwakeningFormUnlock (2)
AddListen (1)
AddSubview (1)
AllDragonBallsNearby (1)
ApplyAction (1)
GetChild (1)
FireUp (1)
Fire (1)
FindMothershipPosition (1)
ApplyHitStun (1)
ApplyTimeEffects (1)
Draw (1)
Dispose (1)
BecomeUnauthorizedPlayer (1)
Die (1)
DeleteData (1)
CreatePlayer (1)
CmdTryPlaceBuilding (1)
AddItem (1)
Frequently Used Methods
ApplyHitStun (1)
ApplyTimeEffects (1)
Draw (1)
Dispose (1)
BecomeUnauthorizedPlayer (1)
Die (1)
DeleteData (1)
CreatePlayer (1)
CmdTryPlaceBuilding (1)
AddItem (1)
ChooseTraitNoLimits (1)
ChangePosition (1)
ChangeIdentity (1)
Ceremony (1)
CatchTheBall (1)
CanPlaceBuildingHere (1)
SetDomain (1)
Frequently Used Methods
ChooseTraitNoLimits (1)
ChangePosition (1)
ChangeIdentity (1)
Ceremony (1)
CatchTheBall (1)
CanPlaceBuildingHere (1)
SetDomain (1)
Example #1
0
Show file
public void OnPointerDown(PointerEventData eventData) { player.Fire(); }