Example #1
0
    public void SaveGame()
    {
        MyPlayer ply = new MyPlayer();
        ply.SetDomain(SceneManager.GetActiveScene().buildIndex);
        BinaryFormatter bf = new BinaryFormatter();
        FileStream fl = File.Create(Application.persistentDataPath + "/player.dat");

        bf.Serialize(fl, ply);
        fl.Close();
    }