Example #1
0
 private void UpdateAnimations()
 {
     if (movingObject.GetDirectionalInput().x > 0)
     {
         movingObject.SetSpriteRendererFlipX(false);
     }
     else if (movingObject.GetDirectionalInput().x < 0)
     {
         movingObject.SetSpriteRendererFlipX(true);
     }
 }