Example #1
0
    private void Update()
    {
        m_MousePosition.Update();

        if (m_MouseSpawnPrefab && Input.GetKeyDown(KeyCode.Mouse0))
        {
            Instantiate(m_MousePrefab, m_MousePosition.WorldPosition, Quaternion.identity);
        }

        if (Input.GetKeyDown(KeyCode.Pause))
        {
            Debug.Break();
        }
    }
Example #2
0
    private void Update()
    {
        m_MousePosition.Update();

        if (m_MouseSpawnPrefab && Input.GetKeyDown(KeyCode.Mouse0))
        {
            Instantiate(m_MousePrefab, m_MousePosition.WorldPosition, Quaternion.identity);
        }

#if UNITY_EDITOR
        if (Input.GetKeyDown(KeyCode.Pause))
        {
            Debug.Break();
        }
#endif
        m_TaskManager.Update();
    }