private void Update() { m_MousePosition.Update(); if (m_MouseSpawnPrefab && Input.GetKeyDown(KeyCode.Mouse0)) { Instantiate(m_MousePrefab, m_MousePosition.WorldPosition, Quaternion.identity); } if (Input.GetKeyDown(KeyCode.Pause)) { Debug.Break(); } }
private void Update() { m_MousePosition.Update(); if (m_MouseSpawnPrefab && Input.GetKeyDown(KeyCode.Mouse0)) { Instantiate(m_MousePrefab, m_MousePosition.WorldPosition, Quaternion.identity); } #if UNITY_EDITOR if (Input.GetKeyDown(KeyCode.Pause)) { Debug.Break(); } #endif m_TaskManager.Update(); }