protected override void OnProcessOutputSchema(MutableObject newSchema) { WorldPosition.SetValue(Vector3.one, newSchema); MousePosition.SetValue(Vector3.one, newSchema); DragActive.SetValue(true, newSchema); Router.TransmitAllSchema(newSchema); }
public override IEnumerator ReceivePayload(VisualPayload payload) { var mouseSatellite = payload.VisualData.Bound.gameObject.AddComponent <MouseDragSatellite>(); mouseSatellite.MouseDrag += (worldPos, mousePos, dragActive) => { WorldPosition.SetValue(worldPos, payload.Data); MousePosition.SetValue(mousePos, payload.Data); DragActive.SetValue(dragActive, payload.Data); JobManager.Instance.StartJob( Router.TransmitAll(payload), jobName: "Mouse Drag", startImmediately: true, maxExecutionsPerFrame: 1); }; yield break; }