public void SendRequest() { MonoObject monoGameObjectScript = NetWorkManager.Instance.MonoGameObjectScript; if (_serverUrl != null) { _url = _serverUrl; } else { _url = NetWorkManager.Serverurl; } monoGameObjectScript.Coroutine(Request()); }
public void RequestHandler() { MonoObject monoGameObjectScript = NetWorkManager.Instance.MonoGameObjectScript; string url; if (_serverUrl != null) { url = _serverUrl; } else { url = NetWorkManager.Serverurl; } monoGameObjectScript.Coroutine(Request(url, _cmd, _data, _succCallback, _errCallback, _cache, _version, _ignoreResponse)); }