コード例 #1
0
        public void SendRequest()
        {
            MonoObject monoGameObjectScript = NetWorkManager.Instance.MonoGameObjectScript;

            if (_serverUrl != null)
            {
                _url = _serverUrl;
            }
            else
            {
                _url = NetWorkManager.Serverurl;
            }
            monoGameObjectScript.Coroutine(Request());
        }
コード例 #2
0
ファイル: HttpMessage.cs プロジェクト: linxscc/LoveGame
        public void RequestHandler()
        {
            MonoObject monoGameObjectScript = NetWorkManager.Instance.MonoGameObjectScript;
            string     url;

            if (_serverUrl != null)
            {
                url = _serverUrl;
            }
            else
            {
                url = NetWorkManager.Serverurl;
            }

            monoGameObjectScript.Coroutine(Request(url, _cmd, _data, _succCallback, _errCallback,
                                                   _cache, _version, _ignoreResponse));
        }