void Start() { ModeData modeData = GameObject.Find("ModeData").GetComponent <ModeData>(); flag = modeData.GetComponent <ModeData>().IsSolo(); // 的な感じ? level = modeData.computerLevel; }
void Start() { ModeData modeData = GameObject.Find("ModeData").GetComponent <ModeData>(); flag = modeData.GetComponent <ModeData>().IsSolo(); // 的な感じ? level = modeData.computerLevel; player = modeData.player; numOfPlayer = modeData.numOfPlayer; numOfComs = 4 - numOfPlayer; }
void Start() { ModeData modeData = GameObject.Find("ModeData").GetComponent <ModeData>(); flag = modeData.GetComponent <ModeData>().IsSolo(); // 的な感じ? level = modeData.computerLevel; player = modeData.player; numOfPlayer = modeData.numOfPlayer; numOfComs = 4 - numOfPlayer; /* * if (numOfPlayer == 1) computerFlags = new bool[4] { false, true, true, true }; * if (numOfPlayer == 2) computerFlags = new bool[4] { false, true, false, true }; * if (numOfPlayer == 3) computerFlags = new bool[4] { false, false, false, true }; * if (numOfPlayer == 4) computerFlags = new bool[4] { false, false, false, false }; */ }